Written By: Jaamal O’Neal
As of late, the gaming industry has made countless headlines in mainstream media. From the dicey handling of EA’s Star Wars Battlefront II, with loot boxes and pay-to-win scheming; to Epic’s Fortnite free-to-play Battle Royale sensation. Yet the industry could not be more divided than this moment in history. Single-player story driven narratives versus online multiplayer live-gaming services. Even major publishers and developers have gone as far as to choose sides in this War on what gamers actually want to play.
Kratos doing what gods do best, answered gamers’ prayers on April 20th. Sony’s God of War released with a fanfare like no other. 10 out of 10 reviews plastered all over the internet. DAYS before the game was even released! That led to an overwhelming praise from the gaming industry. This is unheard of due in part mostly to publishers and developers setting embargo dates to ensure that a game is purchased well before major flaws are even discovered. Like to believe that the reviews are a representation of what gamers actually wanted out of an AAA release. A game void of microtransactions upon release. Whereas some developers have a virtual kiosk in pause/settings screen.
Although metrics continually point toward Multiplayer or Games as a Live-Service. Much to do with lack of content after finishing a story in an single-player only game. But Sony and Santa Monica Studios added their two cents, and now pundits and publishers are forced to make change. The post-game looks to offer just as much if not more to Kratos’ legacy as well as your play-time. As numbers roll in from opening weekend, time will only tell as gamers speak with their wallets. Kratos could single handedly revitalize a gaming culture and not just a gameplay mode.